How to do Cubeecraft

Cubeecraft is a pretty awesome idea. You start with a gorgeous print out of something cool, and when you’re done cutting and folding, it becomes a free-standing work of art. That is, if you follow these instructions to the letter.

  1. You will need: scissors, a hobby knife, a printout of your chosen cubeecraft model.
  2. Gather everything and sit somewhere comfortable. If you own an expensive table, sit there. Your hobby knife will love tracing patterns in the wood.
  3. Carefully cut the model out of the paper. See all those little white spaces in-between tabs? Ignore them. They can’t be important, right?
  4. With your hobby knife, trim away excess paper and cut open any slits in the model. If you can’t be arsed to round tight angles with the knife, just rip it with your fingernails. That’s cool.
  5. Lightly fold all tabs and creases in your soon-to-be model.
  6. Match up letter tabs and slots and bring them together. None of them will fit since you’re a klutz with scissors, so just ram them in there. Bonus points for squeezing your model and ruining it.
  7. Flip the model over and insert the tabs there, too. When that happens, other, previously-assembled tabs will pop out. Curse under your breath. Some examples: dammit, son of a whore, shit.
  8. Spend half an hour rotating the model around inserting tabs for the fourth time in a row.
  9. Get pissed off and go watch TV. You hate cubeecraft, anyway.
  10. Realize TV sucks and come back to your project an hour later. Try folding tabs into slots again. Fail.
  11. Get some tape, wrap it around the damn thing, and you’re done. There, fucking cubeecraft!

P.S. I actually like Cubeecraft. :-)

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Four Chrono Trigger remixes

I was listening to a lot of Chrono Trigger remixes this morning for some reason, so I thought I’d share a few of my favorites. There’s a lot out there to choose from, as Chrono Trigger easily has one of the top ten remixed soundtracks of all time, but a few are especially noteworthy and deserve ear-related love and affection from all.

Zealous Entropy (Ashane) – A remix created for a Dwelling of Duels free month, Zealous Entropy is a satisfyingly long remix of the Zeal theme. The track starts off mellow enough, but at the 2:42 mark, an electric guitar shows its face and things get serious. The whole song is over ten minutes in length and captures the meandering, listless, and melancholy feeling in the futuristic city quite well. It could do without the voiceovers, but that doesn’t ruin the experience.

Battle Theme (8-bit Instrumental) – I’ve been a fan of the Brazil-based group for several years now, and their releases have done nothing but gotten better over time. This short but enjoyable remix is from The Number of the Bit, one of the band’s more recent releases. The sound is more OneUps than Minibosses, but these guys know how to weave a new tune out of old threads.

Desperate Struggle – From the PHOENiX Project collection titled Resolution Trigger, this boss battle remix is something that, if played at a concert, would start the mosh pit. In fact, the whole album is amazing, and you can listen to demos of each track on the official page, or dig through YouTube for the full thing.

Tyranno Lair (CandySoup) – CandySoup’s rock remix of the Tyranno Lair’s theme is exactly what it should be: true to the source, but somehow more. It’s as if the original score was run through a magic filter to uncover its real sounds long hidden by the limits of the SNES hardware. CandySoup has half a dozen or so remixes from Chrono Trigger, each as good as the last. Several were featured on the Resolution Trigger project, but all can be found on the Newgrounds audio portal.

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Crowman Freebar

I can’t stop laughing at this. And I’m not entirely sure why. Also: Crowdon Barman or Crowman Freebar?

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New Anamanaguchi music

Mmmm… Anamanaguchi. If you’re not familiar with the rock/chiptune band, you’re not familiar with awesomeness, and you need to cry about that. Reach through your tear-blurred eyes and check out the band’s new track from the upcoming Scott Pilgrim vs. the World game soundtrack, it’s goodness. Anamanaguchi also plans to release a new single every two weeks, the first of which is below. Good news for everyone who likes good news!

Check the awesome cover art for Airbrushed below. I stuffed it after the break in case you’re at work and you work for hyper-sensitive and overbearing puritanical bosses who hate animated GIFs with small bouncing pixel art breasts. Plus, load times.

Continue reading

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Love Letter, a game about commitment

And not the squishy non-gaming kind, either. Love Letter is a simple platform game where you run around an open world collecting hearts. After you nab a heart, you get a one-time mega jump that doesn’t expire until you use it, forcing you to find creative ways to walk and fall your way to new heights.


But that’s not the cool part. The game’s opening text presents a challenge to players. The first one to legitimately collect all 50 hearts without dying will get to change the text to announce their commitment to anyone they please. Personally, I think we’re going to get trolled and the winner will choose to place the lyrics to a certain Rick Astley song in that space. But hey, we still get a neat game out of the deal!

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Oh look, it’s EarthBound

Recently unleashed on the intertubes: a children’s book about the making of a Nintendo game. Specifically, a Japanese book about making Super Mario Bros. 3. But forget that, ’cause what was the first thing I noticed when scrolling through the pictures? The Mother logo (EarthBound) sitting before a young and spry Shigeru Miyamoto.

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Buildin’ a sentry!

As everybody who wasn’t living under wi-fi-less rock for the last few weeks is aware of, Valve rolled out the last class update for Team Fortress 2, finally giving the engineer some new toys. I’ve always loved that little rascal, and I was sort of scared of the changes that would be made. So far all seems fairly well-balanced. Here’s a rundown of the changes added last Thursday:

  • All equipment can now be relocated with a mouse click
  • New shotgun that stores revenge crits
  • The Wrangler allows you to control sentry guns, adds a shield and longer firing distance
  • Added the Gunslinger, a cyborg arm that lets you drop mini-sentries


Everybody and their TF2 playing uncle is playing as an engie now, which means I haven’t had a chance to do very much engineering. Someone has to attack the other team. But it does make for some interesting gameplay dynamics. The best part is being a spy. I’ve set so many personal records with that class, it’s hilarious. When the other team has eight engineers, none of whom know the first thing about being an engineer (especially the headphone-wearing Mac noobs), it’s frightfully easy to place 30+ sappers with one quick dash. As they all scramble to recover, you can scoot off for a clean spy cap to win the game. True story. Twice.

It’ll be difficult to accurately gauge how these changes will affect the game as a whole, and I’ve yet to try more than a few maps with the updates. The long-range sentry could be a real game changer, and it probably makes being an engineer a very different experience. Once things calm down, I’ll get back in the groove.

Fun fact: I wanted this post title to be “This is Sparta madness!”, but HTML elements and entry titles never get along well.

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Stuff in my brain today

1. I’ve been working on a new project! It’s a secret for now, and it’ll launch as soon as I can patch it together. Nothing magnificently special, just a new place for writing-type stuff, but that’s why it’s been quiet around here for some time. Takes a lot of attention to nurture an unformed baby into a grown-up, non-mutated website.

2. Android is gaining popularity, Apple really screwed up the iPhone 4. These things make me happy when considered separately, so imagine how awesome they are when combined.

3. WordPress keeps updating itself, but my old theme’s designer abandoned his work long ago. The old template was horribly broken, requiring a lot of quick fixes and hacks on my part to keep the thing functional. The new look is a stock WordPress template, but hey, it’s functional.

4. There are fewer ideas in this world cooler than a game where you build cells. CellCraft. Heck yeah!

5. Can I have the thing that’s below?

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The blocks, they’re always there… (Picross 3D)

The blocks are there every time I close my eyes. Floating, movable, silent. I can either color them in or destroy them, but I can’t just turn them all to rubble. No, only the right ones should be crumbled. There’s a picture in that massive cube of cubes. Maybe it’s a dog, maybe it’s a TV, maybe it’s a toaster. I don’t know, but I’m going to chip away at those blocks until I find it. They keep floating around just behind my eyelids…

So, yeah, Picross 3D is out. And I have it. And I love it. I’m already a picross fan, but you throw another “D” in there and I go crazy. The game is cutesy, overly tutorialized, and slow to build the challenge (all typical Nintendo/HAL conventions), but I’m completely hooked. It’s much more than just laying a picross puzzle on a cube, as there are new kinds of number clues to deal with, each designed to help you out in a 3D world.

For once, a video game has presented a simple kind of logic puzzle that can’t be represented in paper form. You need to be able to rotate these 3D objects and peel back their layers in order to solve them, and I don’t see that happening on a flat piece of paper. Picross in 2D is amazing, Picross 3D is a new kind of awesome, so where’s my Picross 1D?

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