Monthly Archives: September 2006

Flashing to pass the time

It’s the weekend and that means one thing: time to play. Not that you needed another excuse to whittle away an afternoon with video games. Catch up on your casual gaming and give the following flash titles a try. * … Continue reading

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Cream of the indie gaming crop

No massive budgets, no million dollar advertising campaigns, just a group of programmers hammering away on keyboards all night long. Indie games are a labor of love and some of them show just as much polish as a commercially developed … Continue reading

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Tribal Trouble review published

Other than the occasional (and utterly grand) StarCraft battle with my friends, real-time strategy games and I do not get along very well. They sap too much time with learning how to play the game rather than just letting me … Continue reading

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Penumbra

Aah, something refreshingly interesting. Penumbra is a free 3D horror adventure game for the PC created by a group of programmers eager to test out their new physics engine. The game makes extensive use of environmental puzzles that you must … Continue reading

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Call of Juarez review published

Hot off the… what’s the digital equivalent of a printing press? Panogames has just published a set of 360° panoramic screenshots from the strikingly scenic Call of Juarez. In case you haven’t heard, it’s a first person shooter/adventure set in … Continue reading

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I love pre-order bonuses…

Pre-order Harvest Moon DS, get a keychain. I’d say that’s a fair deal. I imported Kirby Canvas Curse from Japan (Touch! Kirby) partly because I wanted the pink stylus. It’s the little things in life that bring happiness. Yes, it’s … Continue reading

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Star Fox Command: Where’s the Star Fox?

Nintendo has never really gotten things together with the Star Fox franchise. The series was originally conceived back on the Super Nintendo to showcase the Super FX chip, a special piece of hardware that allowed the SNES to render polygons … Continue reading

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Become a Video Game Designer: Run a MUD

I recently stumbled across a nice article about working on MUDs (multi-user dungeons for those of you raised in the graphical age of gaming). The article is an excerpt from the book Become a Video Game Designer on FabJob.com. Although … Continue reading

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How to get a job writing about video games

Still want to write about video games for a living? If you think journalism is your cup of tea (and my Break into Video Game Writing isn’t enough), check out this old but still relevant article by Dan Hsu, editor … Continue reading

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