Monthly Archives: January 2009

Picking apart Braid’s story

A few weeks ago I finally beat Braid, the mega-artistic time-bending platformer by Jonathan Blow. After seeing the game through, the next three hours were spent pouring over in-game texts, interpreting level design, and discussing the possible meaning(s) of… well… … Continue reading

Posted in Blog | 3 Comments

Pirates and potatoes

This afternoon I was reading on the IndieGamer forums and followed a great discussion on piracy. A blogger and game designer followed a recent trend and had a conversation with a hacker who cracked and distributed his game for free. … Continue reading

Posted in Blog | Leave a comment

Unskippable: MST3K for video game cutscenes

It was only moments ago this very day I became aware of a new weekly feature on The Escapist: Unskippable. The growing series of videos heckles video game cutscenes much like the Mystery Science Theater 3000 crew riffs bad movies. … Continue reading

Posted in Blog | 1 Comment

Moon (DS) impressions

Got my hands on Moon, the first person shooter for DS made by the Dementium: The Ward team, Renegade Kid. The whole FPS genre and I don’t get along so well these days, and usually I only partake in the … Continue reading

Posted in game-reviews | Leave a comment

Puzzle Quest: Galactrix web demo available

A web-based demo for Puzzle Quest: Galactrix, the sci-fi themed follow up to Puzzle Quest: Challenge of the Warlords, has been released. D3 Publisher had a booth at last year’s Penny Arcade Expo, but the lines were too long and … Continue reading

Posted in Blog | Leave a comment

Caster 3D

What’s this? Did I just stumble into a world dominated by Nintendo 64 and PlayStation action games? It seems so. Caster 3D, the love child of Mike Smith, senior graphics programmer for Hidden Path Entertainment (the Defense Grid folks), is … Continue reading

Posted in game-reviews | Leave a comment

iPhone Puzzle Quest is terrible

After getting all excited over the release of Puzzle Quest for the iPhone/iPod Touch app store, I’m saddened to report the following news: it’s borked. Clumsy controls, blurry visuals, sound effects that seem to have been recorded on a 30 … Continue reading

Posted in Blog | 3 Comments

Pat on the back time

One of those moments when I just have to pat myself on the back. Not that I did anything too out of the ordinary, but it’s always nice to get noticed, especially by mainstream news outlets. The Citizen Gamer column … Continue reading

Posted in Blog | Leave a comment

Freeware exploration games updated

It’s been a long time since I originally posted the item, but my short list of freeware games of exploration has evolved over the years to include some of the best games of its kind. I’m working on getting a … Continue reading

Posted in Blog | Leave a comment