A lot of hype pooled around the release of Demon’s Souls, a dark Japanese-made PlayStation 3 RPG brought to North America by Atlus. I watched the trailers, I read the blogs, I lurked in the forums, I did everything I could to sniff out why this game was supposed to be the second coming of the role playing game. Then, it was released, and I bought it. I excitedly plugged an hour or two into the game, sat my controller down and scratched my head. “This is like every other RPG I’ve ever played,” I thought to myself, “and the generic demon plot doesn’t help things, either.” So, yeah, big fail, right?
I’m not quite ready to give up. When every gaming website on the web started putting out their “best of 2009″ lists, Demon’s Souls was on many of them. This thread on NeoGAF keeps popping back on the front page of NeoGAF every few days: Demon’s Souls | Official Thread – Soulsuckingly brilliant RPG full of Demon’s Crack. And, well, I want to make use of that $50 I spent back in October.
Instead of slogging my way through a game I just don’t “get”, I thought I’d throw this question out there to anyone who owns it: what’s the big deal? Why is Demon’s Souls so brilliant? Why must I play it? And why didn’t I see that when I first gave it a try?



It’s supposed to be very hard, old school difficulty style, that’s the big deal. I didn’t find it THAT hard, if you’re patient et play carefully, you won’t die. But when I did die, it was entirely my fault, not the game. Each I died, I were to sure of me and wasn’t careful enough.
Also the online is a bit innovative, with the co-op and “invasion” system, and also bloodstains and messages.
Maybe you should play it more, have you beat the first boss yet (from the first map in Boletaria Place) ? You get access to level and other worlds after that.