Become a Video Game Designer: Run a MUD

I recently stumbled across a nice article about working on MUDs (multi-user dungeons for those of you raised in the graphical age of gaming). The article is an excerpt from the book Become a Video Game Designer on FabJob.com. Although it’s a little dated, featuring a boxshot of Tomb Raider for the PS1, it still has lots relevant info and resources. MUDs are a great way for amateur video game designers (and especially writers) to start off, mainly because they’re much less work to create and maintain as compared to graphical MMORPGs. Become a Video Game Designer (and writer!) - work on a MUDI’ll go down in history for maintaining that text-based MUDs are the best form of online multipalyer entertainment. Quote me on that. Please. Anyway, the article is a nice read and has a few good links if you’re interested in going the way of text-based massively multiplayer online adventure and role playing games (TBMMOARPG?).

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