I recently stumbled across a nice article about working on MUDs (multi-user dungeons for those of you raised in the graphical age of gaming). The article is an excerpt from the book Become a Video Game Designer on FabJob.com. Although it’s a little dated, featuring a boxshot of Tomb Raider for the PS1, it still has lots relevant info and resources. MUDs are a great way for amateur video game designers (and especially writers) to start off, mainly because they’re much less work to create and maintain as compared to graphical MMORPGs.
I’ll go down in history for maintaining that text-based MUDs are the best form of online multipalyer entertainment. Quote me on that. Please. Anyway, the article is a nice read and has a few good links if you’re interested in going the way of text-based massively multiplayer online adventure and role playing games (TBMMOARPG?).
- Become a Video Game Designer (FabJob)
- Harshlands MUD (an excellent non-hack-and-slash MUD)
- Pueblo MUD client – An old client that’s always been a personal favorite of mine.

