Quick game release time! I made this little puzzle platformer after a friend uttered the very line that makes up the title. Nine levels, each with a hidden coin to find and a special bonus if you find them all. The current plan is to release two more games in a similar vein because, why […]
Just a quick note to say the Android demo for 8-bit Battles has been released. Free download, no ads, and it contains the first three levels of the game! Demo: 8-bit Battles Lite Full: 8-bit Battles Read more in the press kit!
The big blue “publish” button has been hit, and 8-bit Battles is now out in the world! Full: 8-bit Battles Demo: 8-bit Battles Lite 8-bit Battles is a simplified take on RPG combat from classic games like Sword of Hope and Dragon Warrior. My goal was to capture the feeling of exploiting enemy weaknesses and […]
It’s time to unveil! For the past few weeks I’ve been working on a new game, one that’s very different from my previous releases. 8-bit Battles is designed to be a simple pick up and play mobile game that distills the best parts of classic RPG combat into an easy to play package. More details […]
I’ve spent a lot of time thinking about, experimenting with and researching narrative design theories for video games. It’s something I’m intensely interested in both personally and as a career. Adding interactivity to storytelling represents an enormous shift in how we as humans develop and share tales. Reaching the point where games can be meaningful […]
Drowned Cavern is a cross between a Choose Your Own Adventure story and a traditional piece of interactive fiction. I created it as an experiment in narrative design, restricting the player’s options to pre-set menus but preserving enough interactivity to deepen player involvement. It strikes a balance between choice and predetermined events, giving the player […]