Blog

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Nov 0
Nov 0

I’m Gonna Break Things with My Roll

Quick game release time! I made this little puzzle platformer after a friend uttered the very line that makes up the title. Nine levels, each with a hidden coin to find and a special bonus if you find them all. The current plan is to release two more games in a similar vein because, why […]

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Sep 0
Sep 0

8-bit Battles demo

Just a quick note to say the Android demo for 8-bit Battles has been released. Free download, no ads, and it contains the first three levels of the game! Demo: 8-bit Battles Lite Full: 8-bit Battles Read more in the press kit!

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Sep 0
Sep 0

8-bit Battles released!

The big blue “publish” button has been hit, and 8-bit Battles is now out in the world! Full: 8-bit Battles Demo: 8-bit Battles Lite 8-bit Battles is a simplified take on RPG combat from classic games like Sword of Hope and Dragon Warrior. My goal was to capture the feeling of exploiting enemy weaknesses and […]

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Aug 0
Aug 0

8-bit Battles

It’s time to unveil! For the past few weeks I’ve been working on a new game, one that’s very different from my previous releases. 8-bit Battles is designed to be a simple pick up and play mobile game that distills the best parts of classic RPG combat into an easy to play package. More details […]

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Jul 0
Jul 0

My philosophy of narrative design and game writing

I’ve spent a lot of time thinking about, experimenting with and researching narrative design theories for video games. It’s something I’m intensely interested in both personally and as a career. Adding interactivity to storytelling represents an enormous shift in how we as humans develop and share tales. Reaching the point where games can be meaningful […]

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Jul 0
Jul 0

Drowned Cavern

Drowned Cavern is a cross between a Choose Your Own Adventure story and a traditional piece of interactive fiction. I created it as an experiment in narrative design, restricting the player’s options to pre-set menus but preserving enough interactivity to deepen player involvement. It strikes a balance between choice and predetermined events, giving the player […]

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